YOU ARE THE APOCALYPSE

Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green opposes the forces of darkness with honor but without glory. Delta Green agents fight to save humanity from unnatural horrors—often at a shattering personal cost.

In Delta Green: The Role-Playing Game, the players are those agents. They fight to keep terrors from beyond space and time from infecting the world and claiming human lives and sanity. The Handler is the game moderator who creates and interprets their world, presents the unnatural horror that they investigate, and describes the awful aftermath of their sacrifices.

WELCOME TO DELTA GREEN

People come to Delta Green for many different reasons. They may like to weave a story, fashion a mystery, or devise some new horror. Whatever the reasons, in the end, that creation is never simple. When all the layers of the investigation are pulled back, more often than not, what is revealed is the stark nothingness of infinity.

Consider this overview a mandate.

Delta Green is about the end of humanity.

You may make it seem to be about other things from time to time. About family. About life. About the things that make us human. It has all these things, but that’s not what it’s about.

It lies.

Delta Green is about three people killed in a stand-off in the Mojave desert, bang, bang, bang, and a box that contained a single ingot of unknown metal labeled “SURFACE SAMPLE BUCKET 1.”

Delta Green is about piecing together the string of NASA suicides and realizing that ER10911 is on a collision course with the Earth in 19 months. That your mother and father and sister and her sons have 19 months to live. That the world will be scraped clean by fire...unless....

Delta Green is about an agent, broken and mad with her screaming two-year-old strapped in the car seat, speeding away from a burning house where her husband’s corpse cooks—because it wasn’t her husband, it was something else.

Delta Green is not about love.

Delta Green is not about safety.

Delta Green is not about reason.

Delta Green is about humanity’s true place in the universe.

And that place is nowhere. We are ticks boiling on a mote in a sea of nothing, and we will no more take to the stars than we will cure the ills that destroy us. Our existence is a clock winding down. When the hour strikes, entities with true consequence will sweep us away with an unconscious flick, scouring the globe clean for their limitless—infinite—plans.

Delta Green is not about stats or weapons or killing the beast. Delta Green is about lying to your players until their Agents realize the truth. That humanity was not the first and will not be the last denizen of this world. That the Earth is haunted, and we are not even the ghosts. We are merely their shadows.

Welcome.

CONTRIBUTOR: DENNIS DETWILLER

Since the 1990's, I've produced writing, art, layout and design material for lots of games, video games, card games, comic books, books and more. You may know my work from the [PROTOTYPE] video game series, from DeathSpank!, or Necropolis, or Teenage Mutant Ninja Turtles Rooftop Run. Or from Magic: The Gathering, or any of my independent projects launched under Arc Dream Publishing.

But my focus here is Delta Green.

It's one of the first things I ever worked on, it's one of the finest things I've ever worked on, and it's one of my most beloved properties, even today. Both the core book and the sequel Delta Green: Countdown remain among the highest rated RPG products on RPGnet for years. With Delta Green, we've won fifteen Ennies and four Origins awards for gaming excellence.

Tons of people still pitch in and show up when we roll something out for Delta Green, and for that, I'm extremely grateful and lucky, but I want to do more. Delta Green is one of those rare concepts for which I never run out of ideas. I could write and draw for Delta Green indefinitely and always feel fulfilled. And that's what I want to do. Every dollar here is one step closer to that.

Keep the conspiracy alive!

CONTRIBUTOR: SHANE IVEY

Sometime in 1990 or 1991, still in college, I discovered The Unspeakable Oath issue 3 in a hobby shop. Sometime in 1992, I received The Unspeakable Oath issue 7 and had the misfortune to read its keystone scenario, "Convergence," the first appearance of Delta Green. I was planning to go to law school and hoped to become a federal agent. Delta Green used the U.S. federal government as a lens for the cosmic horrors of the Cthulhu Mythos. Had they written it just for me?

I am not a federal agent. Or a lawyer. I run Arc Dream Publishing. I publish Delta Green. I cowrote Delta Green: The Role-Playing Game and have won many awards for it. I have written many Delta Green scenarios and am constantly working on new Delta Green books. I do not think that I can escape. I write other things from time to time: a new edition of Godlike, a Western game called Brimstone about the terrors of the American frontier, an RPG adaptation of The Black Company—all slowly cohere. I wrote a few D&D scenarios set in an Iron Age antiquity. I published Wild Talents, Monsters and Other Childish Things, Puppetland, and Better Angels. I resurrected The Unspeakable Oath for a while and shambled it about, a gruesome revenant. Over the years I worked in magazines, newspapers, and board games. But mostly I publish and write for Delta Green. They did not write it just for me. Perhaps I was written just for it. I do not think I can escape.

CONTRIBUTOR: CALEB STOKES

I came to Delta Green both early and late. I didn't even start playing TTRPGs until my late twenties, not to mention writing and recording them. Once I broke the seal, Delta Green was the third RPG I ever played, in the third week of my TTRPG experience. Put mildly, the game left an impression.

Afterwards, I became a frequent contributor at Ross Payton’s Role Playing Public Radio, my introduction to gaming and one of the foundational actual-play podcasts. It was the popularity of these APs that prompted the publication of my first written scenarios, one of which was Delta Green's Lover in the Ice. I've since gotten in so deep that I run my own RPG publishing company, Hebanon Games

I now have over a decade of game design experience creating horror games. I designed and published the game line Red Markets. I've also freelanced for companies like Atomic Overmind Press and Posthuman Studios. I've edited, and posted thousands of hours of gaming content, recording nearly every hour I've ever spent playing RPGs.

But Delta Green always calls me back. It was the AP campaign of God's Teeth that saw that book published, and I've been writing books and recording audio for Arc Dream ever since. I tell myself all sorts of stories about how Dead Channels came to be – a humble accident, a shrewd business decision, a fated destiny – but my post-hoc rationalizations change by the day. The only thing I know for certain is that, compared to all the games I've tried since, Delta Green sunk it's hooks into me. Deeper than anything else.

"WHAT IS DELTA GREEN?"

Good question, my friend. Very good question, indeed.

A long time ago, I asked that very same question of a fellow at the Library of Congress. I’ve been asked that same question maybe a dozen times since then. I’d like to tell you differently, but I handed those guys the same line of bullshit that I got served behind the rare-books stacks. It’s the same line you’re going to get today.

I suppose I could wax poetic. You know, like: “If the intelligence community was a family, Delta Green would be the uncle nobody talks about.” Or more accurately: “Being in Delta Green is like being on a garbage scow that’s sinking, and all around the water’s on fire.” Got that one from Tom Waits. After a few Delta Green ops, your life’ll start to feel like a Tom Waits tune. Except when I dream, I’m never innocent.

My dreams — now there’s a subject. They’re like a continuous reel of operational disasters; some real, some imagined. Up until three years ago I was mixing bourbon with prescription REM-sleep suppressants to get through the night. Then I had my first breakdown. A.A. was out of the question — what the hell would I tell my sponsor? What could I say to a therapist? I’d get diagnosed paranoid schizophrenic in minutes. Delta Green isn’t supposed to exist. There are no support groups for agents who unravel. I think we lose more agents from mental burnout than from physical casualties.

So, what is Delta Green?

The good news is, I haven’t begun lying to you yet. As your cell leader, I’ll get around to that sooner or later. You can count on it. You work for Delta Green and you can be sure at some point, someone is going to decide there’s some piece of information your cell doesn’t need to know for its mission, and it’s going to cost lives. I guarantee it.

The bad news is, I haven’t answered your question. And I may never. I’m not really sure I know the answer. There have been times that I thought I knew, and every time I’ve been wrong.

How about an easy question? Like, “Who am I?” Well, I’m just what it says in my file: “Special Agent Henry Dodge has failed his second psychological fitness review and, due to his near-suicidal disregard for personal safety, can no longer be recommended for field assignments.”

So, I’m a psycho-burnout fed with a death wish. Just the kinda guy Delta Green goes trawling for. Just like you’re going to be, unless you get killed first. Why would a covert government agency want a guy like me? Because only a psycho-burnout with a death wish would take a Delta Green assignment.

Did I say “covert government agency?” Is Delta Green a covert government agency? Well, yes — sort of.

Or, at least, once upon a time.

Once upon a time there was a group of men — back then it was almost all men — who could see clearly and who were willing to take responsibility to do what needed doing. They were called Delta Green. However, while doing what needed to get done, they did it wrong. Hence, Delta Green no longer exists. Officially, anyways. Not the way it did in the old days.

We still see, and we still do what needs to get done, only today if we get caught doing what needs to get done, we’ll be doing time. Because no one in their right mind is ever going to believe what needs to get done.

What needs to get done? For a start, books need to be burned, artifacts smashed into powder, and men need to be silenced. Most of all, the future must never be allowed to become the present.

You might hear rumors that the old program has come back. That there are agents and operatives with DELTA GREEN clearance who get tasked with missions that nobody else is allowed to know about. If anybody asks you about that, you don’t know and you don’t want to know. Anybody that you meet with that clearance is going to either turn you into an asset or plant you in the ground. They think they’re doing God’s work and that we’re just renegades and outlaws. They’re only right about the last part.

We have to keep all these things away from humanity. The second someone tells you it’s an official mission, that’s only because someone even higher up wants to make a score. They want to dig up a horror that doesn’t follow natural laws and bring it into a lab. They want to study it and turn it loose on the world. They’re dumb enough to think that they’re smart enough to control it. It doesn’t matter how many times that scheme backfires or how many people die. The scientists will get to look like geniuses, their corporate masters will make billions, and they’ll find a way to cover it up. The agents who did the dirty work get a pat on the back and a pass on the next round of budget cuts.

Worst of all, they tell themselves they fought the good fight.

We know better. Pretty soon you will, too.

Now we’re on to the big question: What does Delta Green want from you? Nothing short of the rest of your life.

Delta Green — the real Delta Green, not the code-word patsies in the DoD — wants you to pick up where I left off, doing what I’ve been doing for the last ten years. I’ve falsified official reports. Lied under oath. Planted evidence. Stolen and destroyed evidence. Stolen and destroyed federal property. Run illegal wiretaps. Abused the power and authority of my office. Gone AWOL. Committed arson, burglary, grand larceny, aggravated assault, battery, and homicide. On three of those occasions it was cold-blooded murder. And all in the name of doing the jobs nobody else can or will. Of saving lives that nobody else can save.

It ought to make me feel untouchable. Above the law. All it does is make my stomach churn and my head pound, and make me want that first drink so goddamn badly I think I’m going to crawl out of my skin. And the really scary thing is that once I’m taken off the FBI active-duty list, I’ll have even more time to devote to Delta Green ops. More opportunities to get pulled apart like a gingerbread man. More reasons to claw out my own eyes. More chances to collect a thousand more memories I don’t want to have.

And once you’re in, you’re in for life. You don’t retire. You don’t quit. Even after you screw up your career with whichever alphabet-soup agency you call home and find yourself with an early retirement, you’re still not out. Not ever. I’ve seen a guy out of the game for over twenty years get the call for one more Night at the Opera. Damnedest thing is, he just packed his bag, kissed his wife, and left with me without so much as a blink of hesitation. He was a good man. A goddamn good man.

It’s your own fault, you know. If that last case report hadn’t had that “paranormal bouquet” we never would have given you the call. You handled yourself well, though. You got the job done. You saw through what should be and saw what was really going on. And when that thing came flapping down from the stars, its wings sparkling with ice crystals it picked up from Saturn’s rings, you kept your cool and put it down. You covered it up well, too. You disposed of what couldn’t be explained, cooked up a decent cover story to match the forensics, and kept your mouth shut. You did good. It’s just that we know what to look for.

So, now you need to decide. Do you close your eyes to what you’ve seen and go back to sleep? Or do you come with this psycho burnout and do the impossible against the unbelievable and keep the future at bay for another day?

What’s it going to be? In or out?

Yeah? You dumb shit.